As I recall in Epic Edit when I did my own hack (Sylvain Kart)I ran into the same issue and at times had to alter my track to get the AI to proceed with the jump. If you watch the video you will notice after Epic Edit has sadly changed things I will have to edit the AI until I get this to work right. (NOTE: if I simply take SMK 64 reverse remake and save it with Epic Edit with out exporting I get the exact same result. The first ROM is SMK 64 reverse remake (the rom hack I downloaded) The second ROM is after I have extracted the map and moved it to another ROM with Epic Edit. So here is a demonstration of how Epic edit has taken maps from make and has slightly different attributes in the AI positioning. January 25, 2018, 03:11:52 AM - (Auto Merged - Double Posts are not allowed before 7 days.) I can not have testers as of yet do to the listed reasoning above. the old one or my new one with more space. ![]() Do to this If I gave you my maps there is a chance you might want to edit them and in doing so your surely going to run into errors using an older ver of Epic Edit from what I am using, especially when this Epic Edit is editing maps that were made on make and Epic Edit was not originally designed to handle editing make maps.Īs for an update I got the first 5 maps working and completely playable but I heavily edited Koopa Troopa Beach and need opinions on which one is better. Once bugs are gone an official release will be made. He does not want me to release that copy as it could be buggy. Note you will need the rom Super Mario Kart (U) to get this working.Īs for releasing the other stuff I have as much as I would like to at this time it will not happen.I think sharing is the best thing that can happen however I requested a update to Epic Edit from STIFU and to my surprise I got one. These tracks do have working AI however the maps are so blocky I would say good luck on crashing into walls. Also now in English not Japan.Īny opinions are encouraged so I can make this the BEST Snes N64 remake yet.ĭownload link to the IPS file for the N64 tracks that were not done by Shelfall. There are bugs and I will work them out also Shelfall added Wario so I figured before I release this I will fix the bugs and once again add Wario. There is no new battle maps so I grabbed maps from the hack Super Mix Kart (Elias Papp) & Super Mario kart revision v2 (rocketbo圓005) Track 15 shows an original track and Shelfalls was one I deemed unplayable so I added a completely custom map. Also toads turnpike has awesome cars to dodge just like the N64 except if you fault even once on these things you get seriously stuck and that is it race is over you indefinitely lost. You get lost and stuck and find that you can never honestly progress in the game once one of these maps are to be played. To be honest their really amazing looking from an artistic point of view but when put to reality it is almost impossible to figure out where your suppose to honestly go. ![]() Custom maps were added to both hacks as the N64 has less maps so Shelfall added his creations. I found problems with both hacks and merged them among other things. There is another N64 hack I found but was crude no name to give credit to sadly. ![]() Super MarioKart 64 was remade on the Snes by Shelfall. I give Shelfall full credit for the work done and love the hack but I humble myself in some of the creations and am amazed the AI works on the maps I can not personally get threw. If you liked this hack but missed the N64 battle maps and found some maps to complex to beat look no further.
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